Designing mobile audio: "The two key issues for any positive user experience are mobility and context of use. There are places where it is inappropriate to make any sounds, and there are other situations where it improves the game experience.
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Hello you. I'm a 38-year old MSc student, studying Advanced Computer Science at Sussex University. I'm especially interested in Internet and mobile software, sensors and pervasive computing, user interfaces, and the process of developing great software.
Before that I spent 11 years running Future Platforms, a software company I co-founded which makes lovely things for mobile phones, and which I sold to Vexed Digital in 2011.
I read a lot, write here, and practice Aikido and airsoft. I live in Brighton, a seaside town on the south coast of the UK, with two cats and a clown.
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I'm not sure why this is an especially mobile concern... some PC game designers (well, application designers in general) have known for ages that there are times when it's not appropriate to make noises and times when it is. And we've all cursed at web pages with inappropriate sound effects (or Flash intros without mute buttons. Or Flash intros in general).
Posted by: Ben | November 10, 2005 at 09:10 AM