My Photo

About Me

  • Hello you. I'm the 35-year old Managing Director of Future Platforms, a software company which creates delightful mobile experiences. We work for lots of people you've heard of (Nokia, the BBC, Orange, and EMI) and many you won't have come across.

    When I'm not doing that I read a lot, write here, and practice Aikido. I share my home in Brighton, a seaside town on the south coast of the UK, with four cats and a badger.

Stalk Me

  • Email me:
    tom dot hume at futureplatforms dot com
Blog powered by TypePad

« Guardian Unlimited launches Sudoku puzzle league | Main | The Adventures of Dr. McNinja »

February 03, 2006

Interaction design and Pixar: "Both of these techniques really drove home for me the importance of creating interactive prorotypes. Ya never know what ya go until you see it in action. Time is one of the elements that we as interaction designers manipulate. There are many aspects to time that can greatly effect the aesthetics of an interaction, the usability, and the overall experience, and if you are just using wireframes in your design models then you are not getting enough of the elements of your design reflected back to you so you can better explore it and hone it."

We see this all the time with mobile: you can't tell how well something will work until it's sitting there in your sweaty palm.

Comments

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment