My Photo

About Me

  • Hello you. I'm the 35-year old Managing Director of Future Platforms, a software company which creates delightful mobile experiences. We work for lots of people you've heard of (Nokia, the BBC, Orange, and EMI) and many you won't have come across.

    When I'm not doing that I read a lot, write here, and practice Aikido. I share my home in Brighton, a seaside town on the south coast of the UK, with four cats and a badger.

Stalk Me

  • Email me:
    tom dot hume at futureplatforms dot com
Blog powered by TypePad

« links for 2007-01-11 | Main | links for 2007-01-12 »

January 11, 2007

Joh very kindly ran an extra-curricular evening for all of us last night. Held at the Pitcher & Piano, "Agile Fun Night" (for thus it was billed) involved a round of drinks, followed by what I guess I have to describe as an hour-long exercise in teamwork, using techniques from agile project management methodologies.

The Customers(FWIW: we're not "an agile shop", but we've adopted a few techniques which could be called agile, and continue to look at others, evaluating them and using them where they make sense and work for us)

In a preamble to the exercise, Joh had us all draw 2 faces onto cards, then collaborate to draw a single face with one other person.

The exercise involved us splitting into a team of 2 customers (Sergio and Thom), another team of 4 developers (myself, Jack, Ribot and Neil), and one QA/timekeeper (Devi). By complete chance, this left all of us bar Thom in roles which approximate what we do within FP.

The project was to build a park - using plasticene, sellotape, card, pipe cleaners and marker pens.

First, the customers wrote up their requirements in the form of stories onto index cards, and prioritised these requirements for us. We then wrote out short estimates for each one (in minutes to build) and worked out how many we thought we could deliver in an initial 10-minute iteration. Seeing as there were 4 of us, we allowed 30 overall minutes of work - which seemed optimistic to Joh, I noted, but happily we seemed to deliver all these initial stories (though I wasn't happy with the construction quality of my slides).

The ProductA short burst of QA followed as Devi (QA/Timekeeping) read through a series of tests she'd written for the first iteration (which I think we passed, with the exception of 1), and we moved onto customer feedback and a bit of negotiation with them over new requirements, new priorities, and the next iteration.

Next time around went way smoother; the quality of construction was noticeably higher, we got in a few artistic flourishes (a bridge over the river), and over-delivered (adding an additional story which we hadn't committed to in that iteration, and a requirement which we'd noted the customers state but not write down, for water next to the rock garden).

A really interesting process, I want to do another one of these games in a little while to see how we approach it, once we're familiar with the format: designing an airport has been mentioned.

At the end of the evening we return to the faces we'd drawn, and examined how collaboration had occurred here (we'd each been issued with different colour pens so it was easy to see who'd done what). One group had divided the face in half, Solomon-style, and done half each, and two of us had worked on different elements within the same face. We voted on the best pair and best individual faces.



Stuff I noted:

  1. We all quickly fell into roles and behaviour that I see in our day-to-day work;
  2. Negotiation and conversations with the customer seemed way more important, even with stories written down onto cards;
  3. Within the team, we tended to divide tasks early then reconvene towards the end of an iteration. Mindful of our spec-ignoring behaviour at coding dojos past, I was quite anal about getting us to check the original stories on the cards;
  4. The best team face wasn't done by the author of the best individual face (and vice versa);

Comments

fantastic sound exactly like the staff meetings we were doing to promote a "creative" approach to planning and delivery of lessons at school...called it the creative curriculum. If only the teachers I worked with could have been so usefully introspective and analytical about the experience itstead of just bitchin about it.

fantastic, sounds exactly like the staff meetings we were doing to promote a "creative" approach to planning and delivery of lessons at school...called it the "creative curriculum." If only the teachers I worked with could have been so usefully introspective and analytical about the experience itstead of just bitchin about it.

I'm certainly happy to run this again for you guys. It was great fun. :)

Sounds like I should consider setting myself up as a consultant though...

Sounds wicked. I want one.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment