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  • Hello you. I'm the 35-year old Managing Director of Future Platforms, a software company which creates delightful mobile experiences. We work for lots of people you've heard of (Nokia, the BBC, Orange, and EMI) and many you won't have come across.

    When I'm not doing that I read a lot, write here, and practice Aikido. I share my home in Brighton, a seaside town on the south coast of the UK, with four cats and a badger.

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    tom dot hume at futureplatforms dot com
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March 05, 2008

Kenichi Okada: Animal SuperpowersAt 6 o'clock this evening I dashed from the office up to Brighton station and hopped onto a train bound for London Bridge, to make it to This Happened. It was an absolutely enchanting evening of four talks, each running through the background to a product and its design process. It's late and I only have a few scrabbled notes, but I want to get them down whilst the memory is fresh:

  1. Jussi Angesleva on the nasty realities of creating digital wave-patterns which seamlessly(ish) transferred themselves into real water, for an installation in Japan. Interesting to hear about the horrors of doing work which integrates with a space without taking it over (or just sticking up a screen and projecting cute stuff onto it). Cue lots of stories on the pain of cross-continental collaboration or "getting your hands dirty at a distance": edit/compile/test in real life. Icky, and unnervingly familiar: the real world is messy, physical proximity and the ability to have conversations wins out over documentation and electronic tools. Hmm, where have I heard that before?

  2. Mr Schulze gave a slightly downbeat and self-effacing version of the Olinda story. It was refreshing to hear that even geniuses have problems balancing consultancy and their own product development, and a bit sad that the beeb can't produce the Olinda radios: I really hope that someone takes the open source designs and builds them (and that a suitable public back-end can be found for the social goodness which lurks backs them up). I wanted to know more about the modularity of the hardware too - Jack hinted at some smarts behind that side of things.

  3. Kenichi Okada showed off animal superpowers, my absolute favourite: toys to give children the perspective of animals (giraffe for adult-style height of vision, ant for microscopic sight through "feelers", and bird for a homing instinct). Beautiful looking toys, charmingly simple, wonderfully presented. Timely for me too: I've been thinking a lot about animals recently, and had a blog post on the topic which MarsEdit seemed to drop somewhere :(

  4. And finally, Hattie Coppard of Snug and Outdoor ran through their experimental playground kit: incredibly cute, kinda life-size lego. And her slide on narrative and play had my Loco-sensors tingling: arenas, pathways, obstacles, territories, thresholds, destinations and sanctuaries being the components of games. What a beautiful way to envisage outdoor play!

All great stuff, all thoroughly recommended. Please don't tell your friends, I think I only just scraped onto the entry list this time around and will be sad to miss the next one :)

Comments

loved the giraffe adult converter toy - like stilts but the other way around.
M

Damn. Missed you there!

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