Why video games shouldn't be like the movies

January 30, 2005 | Comments

"Today's games are strongest not when they're slavishly emulating cinema" - Why video games shouldn't be like the movies

The answering machine desk

January 30, 2005 | Comments

The answering machine desk: "When a message is left, a box representing that message slowly rises from the desk. The higher it rises, the longer the message. So when you return home, you know how many messages are waiting for you. To hear one, open the box's lid. Pushing that box back down into the desk deletes the message."

My Favourite Computer Games of 2004

January 30, 2005 | Comments

My Favourite Computer Games of 2004: "As you complete levels the razor gets more powerful and you have to be careful not to hurt the cats or neuter them. When you succeed in shaving a cat's balls, it spits up a diamond that you can collect. But when a cat escapes, it turns into a bandage, and if you trip over the bandage, it wraps around you, and this keeps happening until you become a mummy, which scares the cats even more, which makes them more difficult to find. Also, you're allergic to the sun, which means that during the day you have to open up an umbrella, and different cats react in different ways to the umbrella. Some run away, and some turn into birch trees."

Losing a technical argument?

January 30, 2005 | Comments

Things to say when you're losing a technical argument. Rather worringly, I've heard (or used) 12 of these so far this year. Urk.

Hacking mobile tariffs

January 30, 2005 | Comments

The Register on "spinners": "Essentially what a spinner does is buy a new pre-paid handset and then burn up the inclusive minutes (talk time) which come with the accompanying SIM card. Once those minutes expire, the spinner throws away the new SIM and goes back to his or her old SIM (and accompanying telephone number)."

It's just hacking of the commercial models that phone companies put in place, isn't it? And not much differently from the folks who buy a phone "just for emergencies" - they're not generating revenue as a normal customer would, yet they benefit from subsidies and continual access to the mobile network, even if they're not using it. Of course, many of these customers succumb to temptation and become more conventional subscribers (which is perhaps why the operators let this happen)... but they're still gaming the system.

In fact in its early days, text messaging was another example of customers finding something their phone could do - but wasn't designed for - and putting it to good use.

As handset penetration hits and exceeds 100% (at least here in the UK), we'll see more of this. For instance, customers might buy a PAYG handset for incoming calls to keep their number consistent and avoid paying monthly charges, and keep another handset (with constantly "spun" SIMs) for outgoing calls.

I remember when I were a lad there were similar tricks for pay-phones - some would allow you to dial a number and get about half-a-second of conversation before the machine realised you hadn't deposited any money and cut you off. Just enough time to say who you are and request a call back from a friend or parent, say.