MobileGirl on what it really

January 11, 2005 | Comments

MobileGirl on what it really means to design for mobile: "It's not about interacting with the desktop. It's about making the mobile device a central unit and it's about placing a focus on the whole system... the phone and the desktop (maybe even the TV and radio). It's about figuring out when to push, when to pull, when to alert, notify, sync, and require confirmation."

Metal whiskers

January 11, 2005 | Comments

The curse of metal whiskers: "It's a done deal for any electronics industry player that wants to remain in the game, but all are moving forward with the nagging anxiety that they might be setting trillions of individual stages for the quiet, stealthy growth of metal whiskers that can do no good."

Include 2005: \"The object of

January 11, 2005 | Comments

Include 2005: "The object of the biennial Include conferences is to strengthen and build on growing links between those researchers, practitioners and companies who have identified inclusive design as a strategy around which social and commercial objectives can converge."

The Power Of Stupidity

January 10, 2005 | Comments

The Zen of Jeff Bezos: "Bezos took what he calls 'the bold, stupid path' and stocked his shelves with a million titles."

I am a big fan of stupidity. Much as Larry Wall believes the virtues of a programmer to be laziness, hubris, and impatience, I think stupidity is massively under-rated. As a culture we don't like admitting that we can't foresee the consequences of everything we do; and as such we're driven to do smart stuff and ignore those consequences.

"More and more money will go into making a great customer experience, and less will go into shouting about the service. Word of mouth is becoming more powerful. If you offer a great service, people find out."

Interface links

January 10, 2005 | Comments

Miscellaneous interface-related stuff I've bookmarked but not had time to blog recently:

  • PeterMe on folksonomies
  • Mr Webb on wave messaging. The tilt sensor in the cover sounds really cool: imagine a handset interface where you shake it, etch-a-sketch-style, to return to your home screen... or flick the phone to answer (or finish) a call. (Where are gestural interfaces on PDAs, anyway?)
  • Mr Jones on sparklines and Wikipedia