It's all true.

February 04, 2004 | Comments

Interfaces, design, and evangelism

February 04, 2004 | Comments

Look at the companies whose products inspire evangelism in their customers: Apple, Palm, Nokia, Sony.

Look at who invests heavily in interfaces and design. Coincidence? I don't think so. Interfaces are where you meet your customers.

Integrated media

February 04, 2004 | Comments

What "integrated media" seems to mean most of the time today: "We'll use the same colours and tagline on our web site as we do on our posters."

What it should mean: "We'll contact our customers, and let them talk back to us, in any way they wish. If we contact them, that's permission for them to contact us."

This ties in with the numerous rants I've spat all over various mailing lists and the web about SMS keywords (or "SMS domain names" as they're being referred to). Companies need to listen to their customers. That means taking not of what their customers say, even if they don't say it in quite the right way.

Everything needs to be 2-way. I should be able to stand at a bill-board and instantly register interest. Or complain. Or suggest. It doesn't matter how I do this - though obviously mobile is a great candidate for it. Immediate responses are good for the advertiser (presuming they're comfortable having their ad effectiveness measured), and good for the customer.

I don't understand why every billboard or print advert doesn't have a shortcode or phone number, inviting responses by text message.

Handset user interfaces: does one size fit all?

February 04, 2004 | Comments

We reached the end of a large project we've been working on for Orange today, collectively exhaled and collapsed over keyboards. It's been a quite demanding piece of work - aggressive timescales, last-minute bugs, all the usual stuff - but good fun too, and we've learned a lot in the process. It's stretched us, and stretching (physically or otherwise) is A Good Thing in my book.

In the meantime I've posted little other than links and the occasional rant to this weblog, which has annoyed me - I've got about half a dozen half-formed posts in the "drafts" folder of NetNewsWire, some of which I'll try and knock off over the coming days, in between the housekeeping tasks which have accumulated and before we kick off our next project for the BBC...

One of the things which I've thought about a lot recently are the needs of the less advantaged, and what an appalling job mobile does to address them. As lots of people realise, mobile phones are quite intimidating devices, even for people who want to know about them; never mind the large chunk of the population who just want to use the darn things. The elderly and the disabled are two groups who (from what I've seen) have been left behind - and yet communication is at least as important for them as for the rest of society, perhaps more so.

So it was nice to see Mobi-Click announce the release of dead simple handsets designed with some of these audiences in mind, even if their product seems weirdly non-specific (how many pensioners need a phone with a baby alarm?).

Without having evaluated their product, I can't really comment on whether it's any good - but the thinking behind it is solid. With an increasing elderly population, devices (and therefore user interfaces) which don't rely on cramming text in tiny fonts onto a small screen, which have large, clear buttons, which perform a simple set of features well, and which remain simple to use, are going to become increasingly important.

It's not just the elderly, either. We can expect handset ownership to move down the age range over the coming years, as a culture which encourages paranoia around child safety increasingly looks to technical solutions for a quick fix (or at least to appease a sense of fear), and as mobile phones become an increasing cornerstone of, and private space within, the lives of children. Young children will have requirements for user interfaces, just as the elderly do.

So (in an attempt to bring a ramble to a coherent point): we've seen phones move from being functional devices to lifestyle accessories, with diverse form factors but broadly similar interfaces. How about user interfaces which reject the one-size-fits-all approach and target significant niches: the very young, the very old, the blind, the deaf, and so on?

Oh, and anyone going to EtCon next week: I hate you.

Buddhabrot

February 04, 2004 | Comments