Tom Hume
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Design-related titbits

Jan 18, 2009

  • Phil Gyford has some nice ideas on digitally representing books;
  • Transcript of an interesting conversation between Alan Cooper and Kent Beck: Extreme Programming vs Interaction Design. In particular I had a minor "aha" moment understanding Alan when I read that he's "advocating interaction design, which is much more akin to requirements planning than it is to interface design". I'd always seen it as much more interface- than requirements- related;
  • The Kano model; nothing new, but nice to read it;
  • Putting the fun into functional, a lovely slideshow on taking lessons learned from gaming and applying them to (predominately social) software;
  • Another piece, an interview this time on game mechanics for interaction design;
  • Bryan has a characteristically excellent article on effective design for multiple screen sizes;
  • Whitney Hess on what user experience design isn't: +1, +1, +1;
  • The importance of control in product design: "Give me control, and I will love your product. It's as simple as that."
  • Will less popular languages suffer from limited support via predictive text?
  • Apple is patenting more touch-screen goodness, this time swipe gestures. I'm presuming Palm are doing the same :(

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