I'm technically on holiday this week, but some links anyhow:

  • Jeff Patton on kanban. Really interesting, (a) because it's Jeff and (b) for the content, and I loved Karl's talk on this stuff at the Skiff a few weeks back. I profess quiet caution though; having seen how many folks misapply the relatively disciplined approaches of more formal agile techniques, I fear the line "yeah, we're kanban because we stuck some cards to the wall"...
  • Wonderfully put call for a group hug from Bill Buxton to the engineering and design communities. I particularly like the specifics he goes into here: how design awareness, literacy and even thinking can, with effort, be adopted by anyone... and how design practice requires professionals "who have invested just as much to acquire their set of skills as the computer scientists have put in for theirs". +1, +1, +1.
  • SmutOnRails, Martin Fowler on the recent CouchDB presentation that caused a stir: "My observation is that most men in the software business think that there isn't much sexism left in the profession - that this curse is a memory from a previous generation. Yet when I talk to women, I hear a different story". Interesting, particularly in light of the Geek'n'rolla debate where this view of the software/digital/IT industry was confirmed (by both men and women IIRC). Lots of further reading at the foot of Martin's article.
  • VCs are struggling to see the sort of returns they want in a mobile apps business. Whilst obviously on one level I find this a shockingly short-sighted yadda yadda yadda, another part of me breathes a sigh of relief. App stores are a fantastic economy, but no guarantee of riches, and we tend to hear about the few successes well over and above the mediocre mass.
  • Steve Blank continues to deliver some amazingly insightful posts, and "Four steps to the epiphany" will, I suspect, be re-read a few times this year.
  • For fans of contention and BlogWar, "Is Interaction Design a Dead-End Job" asks none other than Bill Moggridge. More optimistically, Tim @ Cooper suggests that "the acknowledgment and appreciation of good interaction design has allowed the practice to evolve to include a broader mandate encompassing product and service strategy throughout the customer relationship lifecycle".
  • Vodafone hint that future Android devices might be less Googly and more Vodafoney. /me whistles innocently, stares into space, quietly lusts after HTC Magic.
  • GMail for Mobile got the "mute" feature, which I'd never heard of but am frantically using. Oh yes - I may have forgotten to mention that I'm now using GMail in the browser for *all* my email needs... I've fallen hard for the 'plex in the last few months.
  • Interesting iPhone stats from GreyStripe: average app gets 20 sessions usage of 10 minutes apiece. I wonder how this, combined with the typical development cost of an iPhone app, compares in cost-of-attention that other forms of advertising or promotion might garner. Help me, lazyweb...
  • GraphJam is my new favourite best thing in the internet ever.
  • T-Mobile sold 1 million G1s - not bad going for a first-generation device with every conceivable input mechanism and a spangly new OS that *isn't* being marketed by Apple. But let's not pretend that the success of Android is predicated on the sales of any 1, or even N devices, eh?
  • Whilst we're on big numbers, 1 billion iPhone downloads, eh? I put this down more to Longino's Revised Statute than Buckley's Law in this case (tho Buckley definitely applies elsewhere): the sheer ease of trying stuff out on the iPhone is what's had me (and others I've had the pleasure of observing close-hand) installing apps. When all I lose by downloading a new piece of software is a little boredom, I'll do it again and again...