• Richard Wiseman on luck: "unlucky people miss chance opportunities because they are too focused on looking for something else". I like the notion of deliberately injecting randomness into your life to expose luck...
  • There's an interview with me on the Fonecast blog;
  • What would a successful agile all-remote team look like?
  • Building the stacks for a mutualised newspaper, a good presentation on what the Guardian are up to from Mr Thorpe.
  • David Hockney on the iPhone: "People from the village," he says, craning back over that shoulder, "come up to me and tease me, 'We hear you've started drawing on your telephone.' And I tell them, 'Well, no, actually, it's just that occasionally I speak on my sketch pad.'"
  • Ways to split user stories: "having found that people find it difficult to split in any other way than what they've done so far unless they can look at examples, I thought I should share what I teach about splitting user stories"
  • Wu Tang and a wider world: "What’s more incredible: that kung fu flicks turned a middle school dropout into a millionaire artist, or that a musical and stylistic statement from Staten Island would shape culture in Mongolia and Ghana?"
  • The Khronos Project: "by touching the projection screen, the user is able to send parts of the image forward or backwards in time."
  • Innovation at the Guardian, a nice case study of fitting R&D into a regular dev environment;
  • BBC coverage of OverTheAir and Project Bluebell: "Last year it walked away with the Best Overall Prototype for a multi-limbed robot called Octobastard. This year it wanted to produce something beautiful as well as clever."
  • FP All-Star Mr Revill has just come back from the ACM Creativity and Cognition conference where he was demonstrating Sim-Suite, a project he's been working on over the last few years: "The game concept is derived from European, cross-cultural gaming elements. The participants are players who compete against each other and against time. The interaction occurs through the manipulation of three sensor-enhanced boards which each of the participants operates through balancing and stepping movements."