Postmortem: Digital Chocolate's Tower Bloxx: "We have a couple of points to share with developers out there who are trying to make games that break the mold. First, don’t start without having a proof of concept stage; write a few throw-away prototypes to test the core game mechanics, and if you have time, prototype the graphical UI as well to save some extra work.

Second, either add some slack to the schedule or consider using change-friendly project management methods such as Scrum, because in these types of games there are always a lot of new things to be discovered and worked out."

Interesting summary of a mobile gaming project post-mortem.